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When Edebug needs to display something (e.g., in trace mode), it saves the current window configuration from “outside” Edebug (voir la section Window Configurations). When you exit Edebug (by continuing the program), it restores the previous window configuration.
Emacs redisplays only when it pauses. Usually, when you continue execution, the program re-enters Edebug at a breakpoint or after stepping, without pausing or reading input in between. In such cases, Emacs never gets a chance to redisplay the “outside” configuration. Consequently, what you see is the same window configuration as the last time Edebug was active, with no interruption.
Entry to Edebug for displaying something also saves and restores the following data (though some of them are deliberately not restored if an error or quit signal occurs).
edebug-save-windows
is non-nil
(voir la section Edebug Options).
The window configuration is not restored on error or quit, but the outside
selected window is reselected even on error or quit in case a
save-excursion
is active. If the value of edebug-save-windows
is a list, only the listed windows are saved and restored.
The window start and horizontal scrolling of the source code buffer are not restored, however, so that the display remains coherent within Edebug.
edebug-save-displayed-buffer-points
is non-nil
.
overlay-arrow-position
and overlay-arrow-string
are saved and restored. So you can safely invoke Edebug from the recursive
edit elsewhere in the same buffer.
cursor-in-echo-area
is locally bound to nil
so that the cursor
shows up in the window.
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Ce document a été généré par Eric Reinbold le 13 Octobre 2007 en utilisant texi2html 1.78.