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Insertion means adding new text to a buffer. The inserted text goes at point—between the character before point and the character after point. Some insertion functions leave point before the inserted text, while other functions leave it after. We call the former insertion after point and the latter insertion before point.
Insertion relocates markers that point at positions after the insertion
point, so that they stay with the surrounding text (@pxref{Markers}). When
a marker points at the place of insertion, insertion may or may not relocate
the marker, depending on the marker's insertion type (voir la section Marker Insertion Types). Certain special functions such as
insert-before-markers
relocate all such markers to point after the
inserted text, regardless of the markers' insertion type.
Insertion functions signal an error if the current buffer is read-only or if they insert within read-only text.
These functions copy text characters from strings and buffers along with their properties. The inserted characters have exactly the same properties as the characters they were copied from. By contrast, characters specified as separate arguments, not part of a string or buffer, inherit their text properties from the neighboring text.
The insertion functions convert text from unibyte to multibyte in order to insert in a multibyte buffer, and vice versa—if the text comes from a string or from a buffer. However, they do not convert unibyte character codes 128 through 255 to multibyte characters, not even if the current buffer is a multibyte buffer. Voir la section Converting Text Representations.
This function inserts the strings and/or characters args into the
current buffer, at point, moving point forward. In other words, it inserts
the text before point. An error is signaled unless all args are
either strings or characters. The value is nil
.
This function inserts the strings and/or characters args into the
current buffer, at point, moving point forward. An error is signaled unless
all args are either strings or characters. The value is nil
.
This function is unlike the other insertion functions in that it relocates markers initially pointing at the insertion point, to point after the inserted text. If an overlay begins at the insertion point, the inserted text falls outside the overlay; if a nonempty overlay ends at the insertion point, the inserted text falls inside that overlay.
This function inserts count instances of character into the
current buffer before point. The argument count should be an integer,
and character must be a character. The value is nil
.
This function does not convert unibyte character codes 128 through 255 to multibyte characters, not even if the current buffer is a multibyte buffer. Voir la section Converting Text Representations.
If inherit is non-nil
, then the inserted characters inherit
sticky text properties from the two characters before and after the
insertion point. Voir la section Stickiness of Text Properties.
This function inserts a portion of buffer from-buffer-or-name (which
must already exist) into the current buffer before point. The text inserted
is the region between start and end. (These arguments default
to the beginning and end of the accessible portion of that buffer.) This
function returns nil
.
In this example, the form is executed with buffer ‘bar’ as the current buffer. We assume that buffer ‘bar’ is initially empty.
---------- Buffer: foo ---------- We hold these truths to be self-evident, that all ---------- Buffer: foo ---------- (insert-buffer-substring "foo" 1 20) ⇒ nil ---------- Buffer: bar ---------- We hold these truth∗ ---------- Buffer: bar ---------- |
This is like insert-buffer-substring
except that it does not copy any
text properties.
Voir la section Stickiness of Text Properties, for other insertion functions that inherit text properties from the nearby text in addition to inserting it. Whitespace inserted by indentation functions also inherits text properties.
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Ce document a été généré par Eric Reinbold le 13 Octobre 2007 en utilisant texi2html 1.78.