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A marker is a Lisp object used to specify a position in a buffer relative to the surrounding text. A marker changes its offset from the beginning of the buffer automatically whenever text is inserted or deleted, so that it stays with the two characters on either side of it.
| 31.1 Overview of Markers | The components of a marker, and how it relocates. | |
| 31.2 Predicates on Markers | Testing whether an object is a marker. | |
| 31.3 Functions that Create Markers | Making empty markers or markers at certain places. | |
| 31.4 Information from Markers | Finding the marker's buffer or character position. | |
| 31.5 Marker Insertion Types | Two ways a marker can relocate when you insert where it points. | |
| 31.6 Moving Marker Positions | Moving the marker to a new buffer or position. | |
| 31.7 The Mark | How "the mark" is implemented with a marker. | |
| 31.8 The Region | How to access "the region". | 
 
  Ce document a été généré par Eric Reinbold le 13 Octobre 2007 en utilisant texi2html 1.78.