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Byte-compiled functions have a special data type: they are byte-code function objects.
Internally, a byte-code function object is much like a vector; however, the evaluator handles this data type specially when it appears as a function to be called. The printed representation for a byte-code function object is like that for a vector, with an additional ‘#’ before the opening ‘[’.
A byte-code function object must have at least four elements; there is no maximum number, but only the first six elements have any normal use. They are:
The list of argument symbols.
The string containing the byte-code instructions.
The vector of Lisp objects referenced by the byte code. These include symbols used as function names and variable names.
The maximum stack size this function needs.
The documentation string (if any); otherwise, nil
. The value may be
a number or a list, in case the documentation string is stored in a file.
Use the function documentation
to get the real documentation string
(voir la section Access to Documentation Strings).
The interactive spec (if any). This can be a string or a Lisp expression.
It is nil
for a function that isn't interactive.
Here's an example of a byte-code function object, in printed
representation. It is the definition of the command backward-sexp
.
#[(&optional arg) "^H\204^F^@\301^P\302^H[!\207" [arg 1 forward-sexp] 2 254435 "p"] |
The primitive way to create a byte-code object is with
make-byte-code
:
This function constructs and returns a byte-code function object with elements as its elements.
You should not try to come up with the elements for a byte-code function yourself, because if they are inconsistent, Emacs may crash when you call the function. Always leave it to the byte compiler to create these objects; it makes the elements consistent (we hope).
You can access the elements of a byte-code object using aref
; you can
also use vconcat
to create a vector with the same elements.
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Ce document a été généré par Eric Reinbold le 13 Octobre 2007 en utilisant texi2html 1.78.